This game is replayability personified, you can play with so many mons to relive this story, I'll probably end up playing it 20x in the end. Just throwing this out there in case someone gets an idea how to enable more, earlier. Some of the best stuff you unlock in the postgame would be very helpful on a newgame+ which I think this game doesn't have (according to google but from old posts, I'll see if it's implemented in the steam version once I beat post game), really most facilities should have the option to be unlocked right away, dunno why it's using such a. if it's possible to get around it, I'd appreciate it a ton.Īlso, this game is huge, it's badly designed actually. I'm sure there's a value that's 1 when you meet reqs and 0 when you don't, or a flag. Like I mentioned, I'm now on my 3rd gen of mons and still need 3 very specific types of mons to do 4 more colosseum battles, an ignore code would help a ton please. There is also no way of cheating around the city unlockables as it's too closely tied to the story and game progression itself. One bit of advice, yes we're gonna cheat the time investment needed out of this game but I see now this game is actually meant to be taken slow at a certain pace, otherwise you don't even have all city functionality unlocked by the time you beat the game. I'm using my tent a ton (packs materials - same as if you deposited them in town, empties your inventory storage) and collecting all 4 types of pickup sites and have some materials in the 500s. the inf farm from map spots cheat works well enough, there's not that many material types ingame and I've played this save for 20 hours now, am in the post game. Ignore colosseum battle requirement would also be nice, if possible. Thank you for this cheat, it would be awesome if we can have the materials maxed/infinite in our builder's storage or may be even better ignore requirements in building upgrade. GameAssembly.dll+3BA290: 48 85 C0 - test rax,rax GameAssembly.dll+3BA28B: E8 A0 AA 78 00 - call _gameObject GameAssembly.dll+3BA289: 8B F7 - mov esi,edi GameAssembly.dll+3BA287: 33 D2 - xor edx,edx GameAssembly.dll+3BA282: 33 FF - xor edi,edi GameAssembly.dll+3BA273: 0F 9F C0 - setg al GameAssembly.dll+3BA266: 48 85 C0 - test rax,rax GameAssembly.dll+3BA263: 48 8B D9 - mov rbx,rcx GameAssembly.dll+3BA25F: 48 8B 41 28 - mov rax, ItemPickPointTimeRebirth.Update: 48 89 5C 24 08 - mov ,rbx ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+3BA26F Aobscanmodule(Pickup,GameAssembly.dll,83 78 14 00 0F 9F C0 88 41 19 38 41 18 0F) // should be unique
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